Just to make sure: FNIS and PCEA2 are both installed through MO and FNIS is being ran as MO application? I said it before in the thread but I will put it in more detail. SKYRIM HOW TO INSTALL FNIS PCEA2 MODWhat exactly is the problem with PCEA2? I haven't used it for a while, but I added files directly from Mod Organizer subfolders. Current MO2 fork is lead by LePresidente. Tannin never finished it, because he was hired to lead the development of new mod manager for Nexus Mods. Originally posted by Ilja:I made a typo there, which I immediately fixed. SKYRIM HOW TO INSTALL FNIS PCEA2 MODSGenerating Behavior Files.Īlternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721Ĩ15 animations for 3 mods successfully included (character) Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Reading FNIS_PCEA2 V1.3 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations). Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Why wasn't it the first thing that poped up on Google but instead gave me the old one? I hope there isn't a MO2.Īnyways, I just copied the log from the FNIS Tool exe as you weren't specific enough for that. There is a Mod Organizer 2? If there is, What the ♥♥♥♥? Why was I not told of this. Copy and paste whole log from it's white field here. It is no issue for modders relying solely on Mod Organizer. I understand why, but I also understand why Tannin didn't move to fix the issue for 32bit MO. You will end up with exactly the same folder structure as installing it through MO, if that was done right in the first place.įore got a bit heated there. It needs to be ran through Mod Organizer anyway. I do not recommend installing FNIS manually. Originally posted by Ilja:FNIS and PCEA2 work both just fine with MO2. I also changed the load order of the overwrite FNIS generated file to the bottom. Now it just says that the FNIS Generation failed when I try to generate it again and deleted some files on FNIS because the author of PCEA2 said in the NexusMod comments but won't clearly explain why)ĮDIT: I fixed it! I reinstalled it and ran the game twice. So what I want is an instruction to uninstalling it and reinstalling FNIS or maybe even a way to actually fix FNIS PCEA2 (Before, options wouln't show up at all on MCM. But despite how small it seems, the uninstalliton is probably extremely messy because well. As a result, it is ideal for users to make media with the game, such as scripted clips.After numerous attempts to ♥♥♥♥ing fix FNIS PCEA2, it seems impossible because the author stopped supporting it or at least disabled it for Mod Organizer because he got a personal grudge towards the MO author (And claims that FNIS doesn't work with Mod Organizer despite this mod working perfectly well in the past with MO for me).īut I still really want this mod and I really want to fix it and it seems like the only way is to reinstall FNIS and other FNIS based mods manually. While FNIS PCEA2 is a powerful mod for those that know how to use it, it does require more in-depth knowledge than most other mods. Once installed, you can select the animation folders from within the MCM Mod Configuration menu in-game. The mods will need to be installed before FNIS PCEA2. These mods are SKSE64, SkyUI, and FNIS SE. Mod dependenciesįNIS PCEA2 requires the installation of three other mods to work. However, this is not a beginner activity, so prior experience is a requirement. FNIS PCEA2 allows users to modify animation triggers to suit their custom animations. Modify animation triggersĪnimation triggers are points in animation that signify something, such as when a foot makes contact with the ground in a walk cycle. The mod includes 537 animations that you can use to replace the game's standard motions. However, it can only affect animations that are dedicated to players. FNIS PCEA2 allows players to replace default animations with custom alternatives. An “animation” in a 3D game like Skyrim is best described as a predefined motion, such as a sword swing or walk cycle.
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